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![]() Stem: BMX Direct Mount 25.4 mm x 50mm Ext. Seat Post: Classic Alloy Pillar 27.2mm X 300mm Saddle: Electra Rat Fink Bucket w/Double Springs Rear Hub: Shimano Nexus 3-Speed w/Coaster 36HĬrankset: Electra Custom Alloy 3-Piece 170mm We believe Ed would be pleased to find that his namesake is the coolest of cool bikes.įrame: Electra Hydroformed 6061-T6 Alloy Flat Foot Technology®įork: Triple Tree w/Alloy Crown's, High Tensile Steel Legs Disc Compatible Ed was constantly inventing and innovating new cars, new trikes and new bikes. His Rat Fink grinning, fly-pestered image is an icon of the Southern California car scene and beatnik years. Electra Rat Fink Alloy 3i Metal Flake Green Mens Bike 2020Įd “Big Daddy” Roth was, to many, the consummate artist, free-spirited maverick of Southern California’s car culture of the 1950s through the ‘90s. It was made from wooden balsa strips and plastic rectangular rod. it came from the '64 decal "California Choppers". I spotted a similar sign while looking through my collection of Roth drawings. The wide whites were applie with a brush with the wheel turning slowly in a drill.Ĩ.) The "BERDOO" sign post was added to balance out the base. Persimmon Pearl was used for the color and a catalyzed automotive clear was used for the topcoat. The Chrome parts were then airbrushed with Black enamel the shot with SPAZTIX Chrome. A small hole was drilled up through the base and into the rear wheel an attaches the bike to the base with a brass screw.ħ.) The bike and parts were primed with a white enamel primer. A cross member was added under the seat for the new seat spring rest. ![]() Holes were drilled and plastic rod used for throttle and brake cables. A font disc brake and caliper were made from plastic plate and attached to the front wheel. A new Sissy Bar was made from plastic coated wire. The stock footpegs were removed and new, more detailed pegs, were made from plastic coated wire and plastic tubing. Twin carbs were added between the 2 cylinders. The left lever was removed and a dice jockey shifter fabricated and attached to the tank. The grips and levers were removed from the kit supplied bars and reattached to the new bars. The clamps were made from plastic tubing and plastic coated wire attached to slide inside of the aluminum tubing. The handle bars were made from plastic coated wire. The yoke was cut and a slight rake applied. The Springer Style front end was made with aluminum tubing, springs are wrapped floral wire, Tripple trees were made from aluminum sheet and attached to a plastic tube which fir insde the yoke. A Matte Varnished was applied to protect the craft paint from rubbing off.Ħ.) The front forks were cut away leaving only the front axle and hubs. An oil based Walnut stain was brushed on over the color and wiped off with cheese cloth to bring up the low are details. The distressed leather effect was created with a Crackle Paint base coat. Aves Apoxy Sculpt was used to smooth out all of the seams.ģ.) Slots were cut into the top of the head and under the ears to stuff in the Black/Silver hair.Ĥ.)Thick pieces of plastic were cut and attached to the bottom of the boots to attach the figure with brass screws to the 1/8" Masonite base.ĥ.)The figure was painted with acrylic craft paints brush painted over a white enamel primer. The right hand was cut into 3 pieces, 2 of the fingers were cut in 2 pieces, and all were assembled giving the hand the proper roll and the fingers the proper position for the PEACE SIGN. Both arms were cut apart at the elbow and repositioned for the pose. Here is a list of everything done to the original plastic kit:ġ.) All parts were removed from trees, filed, a test fit done, then glued together with styrene glue or epoxy.Ģ.) RF's nose was filled with Aves Apoxy Sculpt to give it the correct shape. It was certainly a LongHaul to get it to this point. This 1965, Ed Roth/ Revell, "Brother Rat Fimk on a Bike" is now finished. ![]() Loa-type basalts have lower amounts of lead, and higher amounts of silicates, for instance. The rocks of Mauna Kea and Mauna Loa have very different chemical compositions.How did volcanologists know the volcanoes were on different tracks? Scientists have known about the the double-track volcanism of Mauna Kea and Mauna Loa since 1849.According to the New York Times, “Scientists have seismic evidence that the deep part of the mantle is a graveyard where long ago slabs of earth were subducted, or thrust underneath one another, creating separate regions with different chemical compositions that eventually made their way to the surface in a hot mantle plume, or upwelling, as the core heated the rock into magma.”.This molten material heats the asthenosphere and lithosphere, triggering volcanic eruptions.” As a mantle plume reaches the upper mantle, it melts into a diapir. Mantle plumes are the likely cause of hot spots, volcanic regions not directly created by plate tectonics. According to our resource, “A mantle plume is an upwelling of superheated rock from the mantle.What is a mantle plume? Read through the “mantle plume” section in our resource on the mantle for some help. All Hawaiian volcanoes, including Mauna Kea and Mauna Loa, formed over the mantle plume responsible for the Hawaiian hot spot.“The concurrent emergence and causes of double volcanic hotspot tracks on the Pacific plate.” Adapted by permission from Macmillan Publishers Ltd: Nature 3 May copyright 2017, doi:10.1038/nature2205 The dashed lines are an estimate of the future projection of these trends based on the most recent research. Photograph by Robert Madden, National Geographic This bathymetric map beautifully illustrates the double-track volcanism exhibited by Kea and Loa. Photograph by Robert Madden, National Geographic Mauna Loa, just 35 miles away, is one of the most active volcanoes on Earth, and less of a destination for ski bunnies. The dormant volcano Mauna Kea is nothing less than the world’s tallest mountain … and its cinder cones make excellent ski slopes. Teachers, scroll down for a quick list of key resources in our Teachers Toolkit. Legally obtained from and collected by a geologist, in 1987.Mauna Kea and Mauna Loa, two volcanoes which have beguiled millions of tourists visiting the Hawaiian islands, have also intrigued scientists with a long-running mystery: If they are so close together, how did they develop in two parallel tracks over the same hot spot-and why are their chemical compositions so different? (New York Times) Photo cube and display stand not included. Ships with Certificate of Authenticity, information about the specimen, tag and tag stand. The name Mauna Loa means "long mountain, in Hawaiian and Moku`aweoweo means "abundance of Mauna Loa's molten rock," and refers to the expansive and diverse array of lava types produced by Mauna Loa. It is easy to remember the difference in names, as when you step on ʻAʻā type of lava, it is very sharp and makes you want to say "ouch." Both forms of Mauna Loa's lava contribute to the dynamic landscape of the Big Island.Īdditional information: Moku‘āweoweo is the summit caldera of Mau na Loa. Because of its high viscosity, ʻaʻā lava tends to move much slower than pāhoehoe and often forms small mounds or piles when it stops flowing. It contains large chunks of solidified lava. ʻAʻā lava is much more viscous than pāhoehoe and has a jagged, blocky surface. It often forms into these twisted shapes as it cools. It is easy to see from the pictures that pāhoehoe lava is characterized by its smooth, ropey texture. This large specimen contains both forms of lava, pāhoehoe and ʻaʻā. The Mauna Loa volcano lava is known for two distinct types of lava: pāhoehoe and ʻaʻā. Mauna Loa is a shield-type volcano, which means it produces low viscosity, runny lava. The Mauna Loa volcano has erupted 33 times since 1843, with a full eruption occurring in 1984 and an astonishing 29 eruptions between 18. Mauna Loa is the world's largest active volcano and is located on the Big Island of Hawaii. ![]() Repaired missing texture link in Jester Wood goreĬorrected hex cell height levels in a few maps Tykates now vanishes correctly from his cage when released or executed Removed two potential error sources in archer AI scripts Reduced enemy spawn in goblin mine defend scenario Removed spider webs' spike damage resistanceĬorrected win conditions timing issues in several defend and recap scenariosįixed an AI problem in Marwan Strikes Back scenario Set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffectedįixed an issue with 3d models not disappearing in escape zonesįixed dialog after losing preparation battle for first chimerologist Made traps and interactive objects trigger if entities spawn on themįixed a potential dialog bug in the goblin mine Optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fightsįixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evilįixed minor issues with barrel towers in a couple of maps ![]() Reduced resistances of insect warrior in Lorfas Increased camera scroll speed on Adamant Mapįixed a few missing sounds on interactive environment Improved camera start locations in several defend and recap scenarios Increased exp costs of dualwield 1 and dualwield 2Īdjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)Ĭorrected Great Petrifier's collision for Line-Of-Sight calculationsĬorrected Great Petrifier's dodge animationĪdjusted size of deployment zones in several maps Reduction of the offhand bonus of dualwield 1 and dualwield 2 More damage and exp costs for aimedthrust maneuverĪdditional wound and increased aup costs for sniper More aup damage and exp costs for feint maneuver ![]() Hammerblow maneuver now causes triple damage Made Zurbaran's Seduction of Niobe more likely to be successfulĪdded additional belts to lorfas merchant's supply Lowered damage threshold to interrupt Great Petrifier's eternal petrification power Reduced critical hit chance of bounty hunters to zeroĭestructible Crystals can now be destroyed with a single melee hit of any damage type We've uploaded a patch called "Patch 2.1" for Windows and a new Mac DMG that will update your Blackguards 2 install to the latest and greatest version of the game :)įixed a potential script freeze during Battle of El'Halemįixed game breaks if renaming savegames during battlesįixed faulty win condition in Benivilla Forest recapture scenarioĬorrected win condition issue in Niobes Estateįixed game breaks if spawning entities dieįixed a potential error source in Shinna preparation battle win conditionsįixed problem that Faramud's dialog was deactivated when whole map was conqueredįixed a problem with with Cassia-Dialog that hindered the game to progressįixed carnage training fight that wasn't triggered correctlyįixed freeze on some maps when using the LoS tool ![]() I also reset the camera Field of View from ~11° back to the usual default 35° FOV. The stray lines outside the Solid Group have been erased. The model has been moved to the Origin and rotated on axes. Have a look at this video to learn more about Groups and Components Make sure you don’t select anything you don’t want to move and then use the Move tool to add the width to the box. Switch to the top view and drag a left to right selection box around the side and the corners. You need to ‘open’ the Group or Component for editing before you can work with what’s inside the Group. Turn on Hidden Geometry in the View menu. Keeping things separate and organized is what Groups and Components do. The reason the new lines won’t merge is because the geometry inside the Group is isolated from the rest of the model. Then you can unhide them via a right context click > Unhide or uncheck ‘Hidden’ in Entity Info. Look to the top menus and click … View > Hidden Geometry and you’ll be able to see them.ĭouble click on the Group to enter its editing context and you’ll be able to select the hidden edges. The edges you think are missing are merely hidden. If I understand your “Correct Practice” comment, I should assign Floors and Walls to Layer 0 and remove these Layers but create Posts and Beam as Group and assign them to their own respective Layers? Basement_clean_1.skp (59.Some lines are missing to close many of the faces so I drew them but now I can’t find the way to merge them to the object so when I try to move it all those lines don’t follow. I could probably get rid of Walls and Floor, keeping them in Layer 0 but I do want Posts and Beam separate so that I can hide these easier. Click through the Scenes in this tutorial model: StarMold001.skp (617.5 KB) Learn how the Push/Pull tool can make holes and depressions for the cope half of the mold as well. Then simply Push/Pull the Face down into the box. In my current model I still have Layers, maybe more than I should. Select all and use the Intersect command to insure the Edges cut the Face of the box. To help you start creating intricate geometry and. If your selection is a solid, you'll see confirmation there. Select the group or component and check the Entity Info panel. First, make sure the geometry you want to manipulate is a solid. it could be useful to transform the parts into solids, but sometimes. Am I right in thinking that an object is solid if it is completely watertight, and all the faces are ‘white side out’ Keeping it very simple, here are two examples (in the attached jpg), one is a cube (actually drawn as 2’ cube) with no wall. With SketchUp's Solid Tools you can create new shapes by combining or cutting one solid with another. (In SU2020 and the web versions, Layers are replaced by Tags.) selecting all the parts and create a container for them is also easy (from GUI at least). By combining these tools, you can create ma. Also Layer 0 should always be the active one. In this video, learn to use the extensions Slicer and Solid tools together to create a rippling wall in SketchUp. The correct practice would be to leave Layer 0 assigned to all edges and faces and only give other layer assignments to groups and components. What do you mean by, “You have layers assigned to raw geometry which you shouldn’t have” I’m still not sure I understand this comment when it comes to the model that I’ve created, and I suppose in general.īlockquote There were a few things I needed to clean up where certain layers were missing the full shape, posts had the outline but not the volume inside the post. Might be worth spending some time going through the tutorials at. ![]() Only groups and components should get tags so put the edges in a group or component. ALL edges and faces should be created and remain untagged. I believe I fixed the issue with the excess floor face, I don’t see the Z-fighting anymore. Make sure the style you’re using has Dashes enabled. (If you dont see the panel on-screen, select Window > Shape Style from the menu bar. Open the Shape Style panel by clicking its title bar. Not sure if this is what you had suggested or not. Whatever shape you want to fill, simply draw the shape and then follow these steps: With the Select tool (), select the shape in the drawing area. ![]() I pulled it out of the inner group and exploded all groups so I was left with no groups. I opened the Outliner Tray and saw the Nested Group. But the push through only went to the outside of the wall, I had to flip the model around and delete the grey rectangle which then allowed me to open the hole. Ok, so just for completing the cycle here and to make sure I took into account your suggestions, yes I was able to finally make the hole. ![]() For that, you just need to keep pressing the boot key while the PC boots up. Step 8: Restart that computer to enter its boot menu. Step 7: After creating the bootable drive, plug it into the computer that you would like to install Windows 11 Superlite system. Step 6: Tap the START button to begin the bootable USB drive creation process. Then select an image option based on your PC specs. Step 5: Click the down arrow icon to open the drop-down menu of Image option. Step 4: Click the SELECT button on Rufus and find the downloaded Windows 11 Superlite ISO file in the prompted window. Step 3: Connect a USB flash drive on your computer. Step 2: Install a piece of USB bootable software on the Internet and then run it. If you are prompted with a window while unzipping the file, enter the password of the corresponding file and click OK.
![]() We need at least enough votes that will require 4 full hands - 20 votes to make a decision. We want your opinion on this decision and we want more than just some smidgen of a few votes in single digits (like many of our polls have thus far). Well now thanks to this new policy change, we're also out of luck for the entirety of this game! They also failed to take into account that if technical difficulties sabotage our streams or ability to market the game, then we are simply out of luck for the entirety of that festival. This is a TERRIBLE idea! I doubt Valve even consulted with us indie devs before doing so - no vote or anything they just forced it on us. We wanted to try again last year but then Valve released an update that destroyed any second chances to make things right - Steam Next Fest is restricted to one game per seasonal event of choice. Inversely, we are also unsure it would go far since our Steam Next Fest marketing was botched in 2021 and sabotaged our traffic potential on Steam. The game is already available on Itch Early Access, but we think Steam Early Access could unlock more avenues for success and support with this game from customers. PLEASE READ AND VOTE:įor a while, we have been on the fence on whether to release Wedgie Simulator Steam via Early Access, or wait until it is complete and release it normally on Steam. Let the Nuke lose! Don’t panic if you don’t visually see 100 enemies on the screen – there’s definitely more than you think, plus the ‘killing’ effect lasts a good 5-10 seconds after the impact and will continue to burn up the reinforcements as they spawn, all counting towards the achievement.Ītomic Wedgie achievement is unlocked! It usually shows up shortly after the explosion timer is done, so don’t worry if it doesn’t happen right away.THIS POLL IS IMPORTANT. ![]() Until you get back to the entrance, spin around and you should see anything like the screenshots below – a ton of Drones and Processed, some Bulls and Kleers, maybe a few Beheadeds managed to live Either way, once the Major Biomechanoids spawn in you, they’ll be good to go! Run to the opposite side of the courtyard and start the clockwise lap of the entire field, get back to the spot where you accepted the side objective at the halfway point, and then go back to the Mini-Nuke gate.ĭon’t worry about killing a few enemies in your way ( especially Kamikazes) – many will still die in the mayhem, but more will spawn to replace them. When you enter the gate, kill as many more enemies as you need before the light turns green over the gate, then run in and grab the Mini-Nuke.Įnemies will begin to spawn once you re-emerge from the Mini-Nuke field. the Blue Shields) on the way, as I believe this is necessary to open the doors. When you reach the compound shown below, wrap around to the left and ascend the stairs, then peel off to the right and through the archway to activate the Side Objective.Īfter accepting the side objective, head to the blue marker through the courtyards.When you enter the first locked gate, approach it to change the objective marker to the position of the keys and activate Sam’s banter.Don’t worry about killing enemies you should mostly sprint past them, but you can blast something in front of you with a short burst from the Grenade Launcher – note that there’s no self-damage to the Tourist Difficulty!.Sprint towards each successive main yellow objective marker.It’s expected to take about 5 minutes to hit the side objective if you run all the way – the main threats are getting lost in the mayhem, as well as your frame rate! If you’re struggling for whatever cause, you should be able to safely drop the enemy multiplier by a few points and unlock the achievement. On the Choose Difficulty screen, press F2 to go to the Custom menu.New Game > Sam serio 4 > Morituri Te Salutant.We can also have infinite ammunition to make it a little easier. Per questa corsa, we will start a new game on the 6th Map of Morituri Te Salutant on Tourist Difficulty and customize the enemy multiplier to x11 to ensure maximum carnage. To make thing easier, you can try the steps below. Eliminating more than 100 enemies at once is a bit difficult in the game. To get the Atomic Wedgie achievement, players must use the mininuke to eliminate 100 enemies at once. Sam serio 4 Atomic Wedgie Achievement Guide This guide is based on the personal experience of the author. Prima di iniziare, please note that this is not the only way to obtain this achievement. If you’re one of the players having a hard time getting the Atomic Wedgie achievement, questa guida è per te. This guide will be covering the steps on how you can easily obtain the achievement called Atomic Wedgie in Serious Sam 4. If the Dealer passes without making a bid, the opposing player may accept the bid at 20, or also pass. The players continue bidding in turn until one player passes.
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![]() "Because of Kepler, we know that planets are an incredibly diverse set of objects, much more diverse than we observe in our own solar system," Hertz said. Rather, it served as a sensitive photometer, continuously measuring the brightness of stars in its wide field of view, on the lookout for the tell-tale dimming that occurs when a planet passes in front of its sun as viewed from Earth.īy studying slight changes in the "light curve" produced by planetary transits - comparable to watching a flea creep across a car's headlight at a distance of 100 miles - and the timing of repeated cycles, computer analysis could tease out potential Earth-like worlds in habitable-zone orbits. The spacecraft's camera was not designed to take pictures like other space telescopes. Over the life of the mission, more than 100,000 of those stars were actively monitored by Kepler. Of that total, the science team picked some 300,000 that were the right age, composition and brightness to host Earth-like planets. Launched atop a Delta 2 rocket on March 14, 2009, Kepler was boosted into an orbit around the sun, trailing the Earth and aiming its 95-megapixel camera at a patch of sky the size of an out-stretched hand near the constellation Cygnus that contains more than 4.5 million detectable stars. Now we know there are billions of planets that are rocky like the Earth and are orbiting their stars in the habitable zone, or the Goldilocks zone, where their temperatures might be conducive to water on the surface." The camera at the heart of the Kepler space telescope. that planets are more common than stars in our galaxy. "Before we launched Kepler, we didn't know if planets were common or rare in our galaxy," he said. |
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