![]() I also reset the camera Field of View from ~11° back to the usual default 35° FOV. The stray lines outside the Solid Group have been erased. The model has been moved to the Origin and rotated on axes. Have a look at this video to learn more about Groups and Components Make sure you don’t select anything you don’t want to move and then use the Move tool to add the width to the box. Switch to the top view and drag a left to right selection box around the side and the corners. You need to ‘open’ the Group or Component for editing before you can work with what’s inside the Group. Turn on Hidden Geometry in the View menu. Keeping things separate and organized is what Groups and Components do. The reason the new lines won’t merge is because the geometry inside the Group is isolated from the rest of the model. Then you can unhide them via a right context click > Unhide or uncheck ‘Hidden’ in Entity Info. Look to the top menus and click … View > Hidden Geometry and you’ll be able to see them.ĭouble click on the Group to enter its editing context and you’ll be able to select the hidden edges. The edges you think are missing are merely hidden. If I understand your “Correct Practice” comment, I should assign Floors and Walls to Layer 0 and remove these Layers but create Posts and Beam as Group and assign them to their own respective Layers? Basement_clean_1.skp (59.Some lines are missing to close many of the faces so I drew them but now I can’t find the way to merge them to the object so when I try to move it all those lines don’t follow. I could probably get rid of Walls and Floor, keeping them in Layer 0 but I do want Posts and Beam separate so that I can hide these easier. Click through the Scenes in this tutorial model: StarMold001.skp (617.5 KB) Learn how the Push/Pull tool can make holes and depressions for the cope half of the mold as well. Then simply Push/Pull the Face down into the box. In my current model I still have Layers, maybe more than I should. Select all and use the Intersect command to insure the Edges cut the Face of the box. To help you start creating intricate geometry and. If your selection is a solid, you'll see confirmation there. Select the group or component and check the Entity Info panel. First, make sure the geometry you want to manipulate is a solid. it could be useful to transform the parts into solids, but sometimes. Am I right in thinking that an object is solid if it is completely watertight, and all the faces are ‘white side out’ Keeping it very simple, here are two examples (in the attached jpg), one is a cube (actually drawn as 2’ cube) with no wall. With SketchUp's Solid Tools you can create new shapes by combining or cutting one solid with another. (In SU2020 and the web versions, Layers are replaced by Tags.) selecting all the parts and create a container for them is also easy (from GUI at least). By combining these tools, you can create ma. Also Layer 0 should always be the active one. In this video, learn to use the extensions Slicer and Solid tools together to create a rippling wall in SketchUp. The correct practice would be to leave Layer 0 assigned to all edges and faces and only give other layer assignments to groups and components. What do you mean by, “You have layers assigned to raw geometry which you shouldn’t have” I’m still not sure I understand this comment when it comes to the model that I’ve created, and I suppose in general.īlockquote There were a few things I needed to clean up where certain layers were missing the full shape, posts had the outline but not the volume inside the post. Might be worth spending some time going through the tutorials at. ![]() Only groups and components should get tags so put the edges in a group or component. ALL edges and faces should be created and remain untagged. I believe I fixed the issue with the excess floor face, I don’t see the Z-fighting anymore. Make sure the style you’re using has Dashes enabled. (If you dont see the panel on-screen, select Window > Shape Style from the menu bar. Open the Shape Style panel by clicking its title bar. Not sure if this is what you had suggested or not. Whatever shape you want to fill, simply draw the shape and then follow these steps: With the Select tool (), select the shape in the drawing area. ![]() I pulled it out of the inner group and exploded all groups so I was left with no groups. I opened the Outliner Tray and saw the Nested Group. But the push through only went to the outside of the wall, I had to flip the model around and delete the grey rectangle which then allowed me to open the hole. Ok, so just for completing the cycle here and to make sure I took into account your suggestions, yes I was able to finally make the hole.
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