The name is associated with the Roman emperor and philosopher Marcus Aurelius (161–180 AD). This is Svilar_r's first ever map made by Tria.os Map Kit Tools.Aurelius is a Latin given name for boys that means ‘the golden one.’ The Latin word aureus, which means ‘golden, gilded,’ is the source of this Roman family name.This is Svilar_r's second published map.It was the first community Divine, and the third Divine overall.In the map list, Aurelius was uploaded before Dark Neon.However, the trap door below open and you fall down into the start of The Void. Go to the right to hit a button, and you enter in what seems to be Kernel Complex. Make it nearby the spinning walljumps, and jump on the first chance you get you cannot wait a cycle or miss. Wait for another door to open, and enter the core room. Once the door opens, quickly make it over to a button that lowers a truss so you can get over to the other side. Once you reach the peak, go around a conveyor and hit a button to finally open the door to exit the tower. Start frantically making your way up the tower, while dodging a spinner and hitting many buttons along the way. Circle back to where the door was, and start going up the tower. After hitting the button, a new platform will appear, and also removing the platform you got there from, and another nearby the wallrun. Climb up to a wallrun, then circle around to a button after getting off. Drop down to the new hallway after pressing the button. Quickly circle around this second room, while corner cutting as much as you can to make it to the button in time. Walk through the door, and jump on the walljump to get over to the first button and circle back through the room, hopefully making it time for the door to not close on you. You can find the design of this room here. The final room is the beginning of Kernel Complex. There is a vault door, which looks exactly like the one from the room before. There is debris floating in the lava, which makes this room look ruined. The final room is gigantic, it has the neon along the wall, and a core in the middle of a large metal pillar, with walljumps circling around this core. The exit to this room has a vault door, which lifts up to reveal the final room. This room has pillars along the walls, with the usual neon strips extending from them, which connects the pillars to the other pillars. It has a sort of cave feel to it, while also pulling in the high-tech-facility theme that is the main base of the entire map. The exit of the tower is a small room, but it has more pipes, this time less detailed, and the vent is similar to the FE2 vents.Īfter the vent, you enter the first Kernel Complex-themed room. The second half transitions from orange to red, but still with the same type of detail. The inner circle has neon circling around the inner tower, which is between the metal circles, while the platform detail has the same kind of detail as the first three rooms. The outer wall detail has pipes running up the tower, with neon strips. The tower has a much more facility-like design than the the first three rooms. While the second and third rooms have similarities to the first room design, the third room has notably different design, with black circles connected together and other things, but the tower is a major shift in design. In the first room, the platforms have very basic factory designs. The first three rooms are all very similar in detail, with an orange, gray and gold color pallet. Aurelius' design resembles an orange & gold facility, with the second-half changing into a bright-red.
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